Development Blog

Characters and Controllers

#4 Characters and Controllers

One of the main aspects of Gloom’s development that has taken a lot of time has been getting the player’s control mechanics feel just right. The […]

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#3 My GDC ride

My trip to GDC did not start that well. I missed my flight to Chicago and was worried I would eventually miss the train for TrainJam. […]

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Gloom Preparing for GDC

#2 Preparing for GDC!

With GDC round the corner I thought it would be nice to give an update of Gloom and how things are prepping up for the Game […]

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Gloom Getting funding

#1 Getting funded

Gloom Design has proudly been selected for funding through the Malta Digital Games Funds 2014. In this blog entry I would like to share my experience […]

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